@ stdcall -stub D3DKMTAcquireKeyedMutex(ptr)
@ stdcall -stub D3DKMTCloseAdapter(ptr)
@ stdcall -stub D3DKMTConfigureSharedResource(ptr)
@ stdcall -stub D3DKMTCreateAllocation(ptr)
@ stdcall -stub D3DKMTCreateAllocation2(ptr)
@ stdcall -stub D3DKMTCreateContext(ptr)
@ stdcall -stub D3DKMTCreateDevice(ptr)
@ stdcall -stub D3DKMTCreateSynchronizationObject(ptr)
@ stdcall -stub D3DKMTCreateSynchronizationObject2(ptr)
@ stdcall -stub D3DKMTDestroyAllocation(ptr)
@ stdcall -stub D3DKMTDestroyContext(ptr)
@ stdcall -stub D3DKMTDestroyDevice(ptr)
@ stdcall -stub D3DKMTDestroyKeyedMutex(ptr)
@ stdcall -stub D3DKMTDestroySynchronizationObject(ptr)
@ stdcall -stub D3DKMTEscape(ptr)
@ stdcall -stub D3DKMTGetContextSchedulingPriority(ptr)
@ stdcall -stub D3DKMTGetDeviceSchedulingPriority(ptr)
@ stdcall -stub D3DKMTGetDeviceState(ptr)
@ stdcall -stub D3DKMTGetDisplayModeList(ptr)
@ stdcall -stub D3DKMTGetMultisampleMethodList(ptr)
@ stdcall -stub D3DKMTGetRuntimeData(ptr)
@ stdcall -stub D3DKMTGetSharedPrimaryHandle(ptr)
@ stdcall -stub D3DKMTGetThunkVersion(ptr)
@ stdcall -stub D3DKMTLock(ptr)
@ stdcall -stub D3DKMTOpenAdapterFromDeviceName(ptr)
@ stdcall -stub D3DKMTOpenAdapterFromGdiDisplayName(ptr)
@ stdcall -stub D3DKMTOpenKeyedMutex(ptr)
@ stdcall -stub D3DKMTOpenResource(ptr)
@ stdcall -stub D3DKMTOpenResource2(ptr)
@ stdcall -stub D3DKMTOpenSynchronizationObject(ptr)
@ stdcall -stub D3DKMTPresent(ptr)
@ stdcall -stub D3DKMTQueryAdapterInfo(ptr)
@ stdcall -stub D3DKMTQueryAllocationResidency(ptr)
@ stdcall -stub D3DKMTQueryResourceInfo(ptr)
@ stdcall -stub D3DKMTReleaseKeyedMutex(ptr)
@ stdcall -stub D3DKMTRender(ptr)
@ stdcall -stub D3DKMTSetAllocationPriority(ptr)
@ stdcall -stub D3DKMTSetContextSchedulingPriority(ptr)
@ stdcall -stub D3DKMTSetDeviceSchedulingPriority(ptr)
@ stdcall -stub D3DKMTSetDisplayMode(ptr)
@ stdcall -stub D3DKMTSetDisplayPrivateDriverFormat(ptr)
@ stdcall -stub D3DKMTSetGammaRamp(ptr)
@ stdcall -stub D3DKMTSetVidPnSourceOwner(ptr)
@ stdcall -stub D3DKMTSignalSynchronizationObject(ptr)
@ stdcall -stub D3DKMTSignalSynchronizationObject2(ptr)
@ stdcall -stub D3DKMTUnlock(ptr)
@ stdcall -stub D3DKMTWaitForSynchronizationObject(ptr)
@ stdcall -stub D3DKMTWaitForSynchronizationObject2(ptr)
@ stdcall -stub D3DKMTWaitForVerticalBlankEvent(ptr)